// SphereDemo.cpp
// page 150 in Carrano
// g++ -c Sphere.cpp -o Sphere.o
// g++ SphereDemo.cpp Sphere.o


#include <iostream>
#include "Sphere.h"

using namespace std;

int main()
{
     Sphere unitSphere;    // radius is 1.0
     Sphere mySphere(5.1); // radius is 5.0

     unitSphere.displayStatistics();
     mySphere.setRadius(4.2); // resets radius to 4.2
     cout << mySphere.getDiameter() << endl;
     cout << endl;

     return 0;
} // end main