SOURCE FILE: bubble.cpp



/*  Program Shell for:
    Parallel Bubble Sort   */

#include <iostream>
#include <sched.h>
#include <time.h>
#include <pthread.h>
#include "sem.h"
#define NUM_CELLS 32

using namespace std;

extern sim_semaphore create_sim_sem(int) ;
extern void wait_sem (sim_semaphore) ;
extern void signal_sem (sim_semaphore) ;

      /* When debugging, we need to use this lock to get
         intelligible printouts of what the various threads are
         doing.  Warning:  Don't change how this is done.
         If you insist on changing it, you need to have 
         thought a WHOLE lot about the consequences. */

pthread_mutex_t stdoutLock ;

     /* Here declare whatever semaphores, flags, counters, and 
        so forth, that you want to use for synchronization. Variables
        declared here will be visible to (shared by) all 
        the threads in the task. */




      /* This is the array that will be filled and then sorted by 
         a group of child threads. */

int  cell[NUM_CELLS] ;

     /* These are global variable to represent threads created dynamically. */
pthread_t thr[NUM_CELLS] ; 

    /* This is included to facilitate adding random delays in the code -- as a
       debugging aid. */
extern long random(void);  

   /* This can be changed to 1, but diagnostic output will probably 
      seem excessive. */
int checking = 0 ;

     /* A data type - a struct with an int field to represent a thread ID. */
struct threadIdType
{
  int id ;
};

/* ################################################## */
/*                         init                       */
/* ################################################## */
void init() 
{ 
      /* This code initializes special lock for screen output.
         Just leave this alone. */
  if ( 0!=pthread_mutex_init(&stdoutLock, NULL) )
  {  cout << "MUTEX INITIALIZATION FAILURE!" << endl ;
     exit(-1) ;}

    /* Here insert the code you want to intialize semaphores, flags, counters,
       and so forth. */








       /* This initializes a random number generator */ 
  srandom(time((time_t *) 0));

}

/* ################################################## */
/*                        child                       */
/* ################################################## */
 void * child(void * idPtr) 
{
  int m_delay, j ;

       /* This is just a change of data type for convenience.
          Now 'me' is the number of the child.  Children have 
          numbers from 1 to 31=NUM_CELLS-1. */
  int me = ((threadIdType *) (idPtr))->id, temp ;
  do
  {
       /* Put entry code below here.  */


    
        /* This next segment of code is 'critical' because TWO child threads
	   can access most of the cells. */

    if (cell[me-1] > cell[me])    
    {
         /* Start the swap of the cell values. */
      temp = cell[me-1] ;
      cell[me-1] = cell[me] ;

           /* I inserted delay code here below to magnify the chances 
              that child threads will interfere with each other.
              It's a "stress test" -- if the synchronization code
              the student puts in the program is good, the delays
              won't cause incorrect results.  On the other hand,
              if the student's code is flawed, the delay code below may 
              increase the likelihood that the program will output
              incorrect results. Leave this here. */
        m_delay = (int) random()%100 ;
        for (j=0; j<m_delay; j++) sched_yield();  

          /* Finish up with the swap. */
      cell[me] = temp ;
    }
         
         /* Put exit code below here. */



  } while (true) ;

   pthread_exit ((void *)0) ;
}

/* ################################################## */
/*                       mother                       */
/* ################################################## */

/* The mother spawns a given number of children and then waits
   for them all to finish.  */

void mother() 
{ 
  int i; 

       /* This is a pointer to a struct that contains an int
	  field - it is a convenient data type to use as the
	  parameter to the child function.  */
  threadIdType * idPtr ; 

  for (i = 1; i < NUM_CELLS ; i++) 
  {
        /* Mother forks a child and detaches it - she will 
           not join it. In other words, she will not block, 
           waiting for it to exit. */
    idPtr = new threadIdType ;

        /* This records the current index as this child's ID */
    idPtr->id = i ; 

         /* The call below is what actually creates the child
	    thread and passes a pointer to the struct 'idPtr' as
	    the parameter to the child function. */

    if ( 0!=pthread_create(&thr[i], NULL, child, (void *) idPtr) )
    {  cout << "THREAD CREATION FAILURE!" << endl ;
       exit(-1) ; }
     
    if (0!=pthread_detach(thr[i]))
    {  cout << "THREAD DETACHMENT FAILURE!" << endl ;
       exit(-1) ;}
  }

  bool sorted ; 
  int m_delay, j;

     /* The code below can be used to check to see if the 
        list is sorted.  However, you can't leave it just as it 
        is.  When the mother checks the condition 
            cell[i-1] > cell[i]
        she is accessing memory that she shares with 
        one or two of the child threads, and the child threads
        could be writing that memory concurrently, so you need to 
        add entry and exit code that synchronizes the 
        mother with the children.  

        You can try to think of an algorithm different from the
        one below, if you want.  It's possible for
        the child processes to figure out collectively
        whether the list is sorted. */  

  do
  {
               /* You can insert random delays like the 
                  one below where you want - to vary
                  timing. */
      /* 
          m_delay = (int) random()%100 ;
          for (j=0; j<m_delay; j++) sched_yield();  
      */

         /* MOTHER WALKS UP THE ARRAY, CHECKING */
    sorted = true ;

        /*  You may need to add some entry code here. */

    for (i=1; i<NUM_CELLS; i++)
    {
        /*  You may need to add some entry code here. */

      if (cell[i-1] > cell[i]) sorted = false ;

        /* You may need to add some exit code here. */

    }
        /* You may need to add some exit code here. */

  } while (!sorted) ;

       /* This code prints the array - which should be sorted now. */
  for (i=0; i<NUM_CELLS; i++) cout << cell[i] << endl ;
}

/* ################################################## */
/*                         main                       */
/* ################################################## */

int main() 
{ 
     /* This calls the function that performs initializations. */
  init(); 
  int idx ;
         /* Read the (unsorted) input into the array */
  for (idx=0; idx<NUM_CELLS; idx++)  cin >> cell[idx] ;
         /* Echo the (unsorted) input to the screen. */
  for (idx=0; idx<NUM_CELLS; idx++)  cout << cell[idx] 
     << endl ;
  cout << endl ;

        /* Execute the mother() function, which creates the 
           child threads that sort the list. */
  mother();
  return 0 ;
}