Project 2: Lighting and Transformations

Extending the geometry from your first project or defining some new geometry, use instancing transformations to define your final model and create an image with OpenGL’s full lighting model.  The appropriate geometry will depend on your choice of applicaton area.  Here are some suggestions:

Examples of similar programs will be given in class to show what each can look like in operation.  You might experiment with the material definition to see if you can create things that don’t look like cheap plastic.

Due date:  March 13, 2000.  Turn in your programs by e-mailing your source code to your instructor and be prepared to demonstrate your running programs to him in the laboratory.  This project is worth 100 points and will be graded on proper documentation, proper modeling, sound rendering, and correct display.  Proper coding techniques will not in themselves be included in the grading, but if the instructor cannot understand your code, it is much more likely that you will be asked to demonstrate your project to a skeptical audience.