Ken Brown
This is by far my favorite of my OpenGL projects so far. The program is a particle system using a technique called billboarding to create particles that can be zoomed and have any bitmap placed on them all while always facing the camera. The blending allows for some incredible visual treats and there nearly infinite combinations of parameters to change. I suggest running this in a resolution of 1024x768 because the GLUI box used to control the parameters is simply HUGE.

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LINKDownload the WinNT/9x/2000 executable and data files. (110k)